Archive for October 16th, 2012



Walking Dead Season 3 – Exclusive Behind the Scenes Look

Written by on Oct 16, 2012
Filed in: Walking the Walking Dead  |  No Comments »

Walking Dead Season 3 - Exclusive Behind the Scenes Look

Here at Walking the Walking Dead, we know that you fans spent many hours eagerly awaiting tonight’s Season 3 Premiere. Now that you’ve watched it, I’m sure you’re also looking for more Walking Dead Season 3 features. During the filming of this season, WTWD’s own Steven Boyd (The Governer) had an opportunity to film an exclusive behind the scenes look at one of the most important aspects of production. Sit back, relax, and enjoy the look behind AMC’s The Walking Dead.


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B&N Week 95: Become A Better Creator–Seeking Feedback

Written by on Oct 16, 2012
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It’s yet another Tuesday! We’ve got rain and cloudy skies, we’ve got cool weather and some wind, we’ve got shortening days and turning leaves. It’s great, and I’m glad to get to share it with you.

This week, we’re still talking about being a better creator. This week, though, it’s all about feedback. Actually, it’s about seeking out feedback, and what to do with it when you have it. Ready? Let’s go!

Seeking out honest feedback is something that a mature creator does. (A mature creator? I’m mature!) Hm. I’d really call that debatable. Let me give the reasons why.

I’ve been to forums where creators don’t really want honest feedback. They want a pat on the head or on the back and to be told that their creation is the bestest ever. They want an ego stroke, and if they get anything besides what they’re looking for, then they flare up and show their true colors. These creators aren’t mature. They still have a lot of learning and a lot of growing to do before they’re ready for working with others.

These creators are easy to spot: they post work, and when they get responses that laud their efforts, all they say is thanks. What they should be doing instead is saying that they appreciate the comments, but to point out the flaws for how they can get better. These are the creators that are going to improve, and who will be able to take criticism well.

Why is feedback important? Well, it isn’t. (I don’t understand.) Feedback isn’t important unless a few criteria are met. The first is that it is honest. This is the most important criterion. Without it, nothing else matters. The next is that it identifies the problems and then either offers ways to fix them, or directs the creator in the direction where they can learn to fix them. The next criterion is that it comes from someone who is either a peer who is at your skill level, or above it. The last criterion is that it is actionable. Without all of that, “feedback” is useless, and useless is unimportant. (Ah! Got it.)

Everyone says that going to your friends and family to get their reactions to your creation. I’ve said it several times, myself. No, I’m not changing my stance about that.

Like I said, honest feedback is important. Without it, you won’t go far. That’s important to understand. Without honest feedback, your growth is going to be a long, slow process.

As a creator, you need gather to you a circle of friends that you trust. If at all possible, you should be the weakest link of your group. (That sounds downright stupid, Steven.) I know it sounds counterintuitive, but follow my reasoning.

If you’re joining a group, and you’re there to learn, you’re not going to learn all that much if you’re the top or the “leader” of the pack. If you’re the strongest member of the bunch, from whom are you supposed to learn? If you’re the weakest link, as long as you’re actively trying to get better, you should be learning a lot in a little bit of time. This cuts your time down considerably.

The thing about being the weakest link is something of a struggle, though. The reason being is that there’s the possibility that they will look down on you. That can be a challenge to overcome. I know the argument that if they’re really your friends, then they won’t look down on you. However, take a look at your personal relationships. If you have a group of mutual friends, there’s a hierarchy that forms. Someone is always the leader, and the leader always gets treated differently. Then there are those that are just below the leader, and so on. Everyone gets treated according to their place in the hierarchy. It happens in every group. Putting yourself in that place can be precarious. It could be really tough to escape from.

Bad advice? Maybe. The question is this, though: would it be worth it? That’s a question only you can answer.

So, you post some work, and you open yourself to honest feedback. And you get it, in spades. What are you supposed to do with it?

The first thing is to be gracious, and sometimes that can be damned difficult. If someone is aggressive in their critique of your work, thank them, and then see if they’re right. That’s the key. Seeing if they’re right. If they are, see if you can use their critique to improve your craft. If they aren’t, then see why they aren’t right. And don’t use the “because they’re a dick/bitch” filter, either. That isn’t going to get you where you want to be. You have to get past that so that you can actually see what’s going on with your work by using someone else’s eyes. That way leads to growth.

Remember, you’re asking for someone else’s perceptions. Do o they think your work sucks? So what! Did they say why? Did they say how it could be made better, or lead the way to it? That’s the important part. If all they said was that it sucked, then forget it and move on. If they at least said why, then you have to take ownership of that. See if what they’re saying is true, and then work on fixing it.

Dealing with someone else’s negative perceptions is never easy. Seeing the flaws in our work is never an awesome thing to be pointed out, not when you’re on the inside looking out. Sucks, right? I know. However, the great thing about it is that those are the perceptions you need in order to grow. Seeking out feedback helps you to grow in two ways.

The first way is simple: it’s a quantitative, quantifiable growth in skill in whatever your bailiwick is. Good art becomes better art; good writing becomes better writing. You can see your growth almost as a chart. Just as long as you are conscious of not continuing to make the same mistakes, you’re growing. Different mistakes are good. Just take it a step at a time.

The second way is subtler. It’s a growth in character, because it is teaching you how to deal with adversity. How you deal with the adversity of someone telling you how they perceive your work and how to make it better will tell you a lot not just about your work, but also about yourself. In some ways, this is more important than your growth in skill. Dealing with that adversity in a professional manner will get you more jobs. That’s important, folks. We’re all here to find work, and showing that you can remain professional in the face of adversity will go a long way to establishing you as someone to work with.

Want to be a better creator? There are a few steps: seek honest feedback, gather a circle of friends that you trust to give their honest opinion that will help raise your game, and react professionally when you get that feedback.

Where can you post to get feedback? For writers, there are The Proving Grounds, as well as the ComixTribe forums and the Digital Webbing Writer’s Showcase. With The Proving Grounds, your work is guaranteed to be commented on, good, bad, or indifferent. No punches are pulled, and no stone is left unturned with two editors looking over it. There is a standing rule at the CT forums about posting a script: make notes on other scripts first, and then you can post your own. For Digital Webbing, there is no guarantee that your work will be commented on in any meaningful, qualitative way.

When it comes to art, we have the infrequent Draw Over here, as well as Breaking the Page. However, everyone loves art, and there are places such as Digital Webbing and Penciljack where you can get crits of art. (Digital Webbing is something of a creator crit-site, having places for each stage of comic creation. However, not everyone posts on every piece of work that it put up.) There is also an art section here at the CT forum.

To be honest, you could probably trip over places to post work for feedback. Web searches are not hard. However, it is very important that you seek it out. Honest feedback is a very fast way to get better.

And that’s all I have for this week. Homework: submit! Find a place where you feel comfy, and submit. Just remember to read any and all relevant rules, and follow them before doing so.

See you in seven.

Click here to make comments on the forum!

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Category: Bolts Nuts, Columns

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Marvel & MTV Announce Marvel NOW! – Behind The ReEvolution Video Series

Written by on Oct 16, 2012
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Marvel & MTV Announce Marvel NOW! - Behind The ReEvolution Video Series

New York, NY—October 15, 2012—Get ready for a behind the scenes look at making comics like never before as Marvel and MTV Geek have once again joined forces to produce Marvel NOW!: Behind The ReEvolution! This all-new video series going behind the scenes of the year’s most anticipated comic book event grants fans unprecedented access into the Marvel offices, creative retreats, key planning meetings and creator studios! This new documentary from MTV Geek shows just how NOW! was developed by the brightest minds in comics. Each episode will debut exclusively on MTV.com beginning October 10.

“This going to be the ultimate jumping in point for anyone interested in comics and a nice peek behind the curtain for the long-term fans,” said Axel Alonso, Editor In Chief, Marvel Comics. “If you’ve ever wanted to be a fly on the wall at one of our top secret meetings—the spirited debates that lead to our best and biggest stories—this is your chance to get an inside look at the future of Marvel. It’s called Marvel NOW! for a reason.”

Kicking off in October, Marvel NOW! unites the top talent in the comic industry—including Rick Remender, John Cassaday, Brian Michael Bendis, Stuart Immonen, Jonathan Hickman, Jerome Opena & so many more—for the biggest stories of the year. In the fallout of Avengers Vs. X-Men, watch the Marvel Universe rebuild itself in a way no one will ever forget!

“Through Avengers vs. X-Men: War Journals MTV Geek gave fans a groundbreaking inside look at Marvel,” said MTV Digital Executive Producer Tom Akel. “Marvel is upping the ante with a shakeup of both the talent and the Marvel Universe and we’ll have to capture that creative energy.”

This October, fans get a unique look at the Marvel NOW! Initiative and all the great new series in Marvel NOW!: Behind the ReEvolution at http://marvelnow.mtv.com. And on October 10th make sure to pick up your copy of Uncanny Avengers, in comic shops and on the Marvel Comics app.

So what are you waiting for? Check out the first episode here: LINK

UNCANNY AVENGERS #1 (AUG120550)

Written by RICK REMENDER

Art and Cover by JOHN CASSADAY

ON SALE NOW!




VIZ MEDIA DEVELOPS MONSUNO ORIGINAL GRAPHIC NOVEL SERIES

Written by on Oct 16, 2012
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VIZ MEDIA DEVELOPS MONSUNO ORIGINAL GRAPHIC NOVEL SERIES

San Francisco, CA, October 15, 2012 – VIZ Media, LLC (VIZ Media), the largest publisher, distributor and licensor of manga and anime in North America, continues to expand its library of original graphic novels as it announces the acquisition of the North American publishing rights for MONSUNO, an epic boys action adventure where kids discover, command and battle creatures with destructive potential. A race to harness the power of Monsuno ensues between this group of heroic kids and the evil forces focused on destroying the planet. The MONSUNO publishing series will debut with a graphic novel, written by Brian Smith with artwork by Erwin Prasetya, delivering all new, original adventures beginning late Spring 2013 under the company’s VIZ Kids imprint. MONSUNO Volume 1 is rated ‘A’ for All Ages, and will carry an MSRP of $7.99 U.S. / $9.99 CAN.

Like the animated series, the MONSUNO graphic novels will follow Chase Suno and his friends as they search for Chase’s father and discover the power of Monsuno. The first adventure introduces a new villain to the MONSUNO universe, and kicks off long before Chase had ever heard of Monsuno, when scientists experimented with Monsuno essence. One such scientist, Dr. Moto, tried to create her own Monsuno, but the experiments went horribly wrong. Trapped in an icy lab, Dr. Moto’s tests have continued, and now Chase, Bren and Jinja have stumbled upon the horrifying results!

“Being a teenager with access to controllable 15-foot-tall hybridized monsters is everything you’d want it to be and more in this action-packed new series coming next Spring from VIZ Kids,” says Beth Kawasaki, Senior Editorial Director. “Our MONSUNO graphic novel series will deliver original stories inspired by the hit animated program seen widely on Nicktoons, and offer inspirational characters, gripping action, and high-stakes adventure that combines with a dose of impromptu humor to produce a fun adventure with monstrous potential! Look for this new title coming soon in 2013!”

The Monsuno series, created by Jared Wolfson and Jeremy Padawer, is co-produced by Pacific Animation Partners LLC, a joint venture between JAKKS Pacific, Inc. and Dentsu Entertainment USA, Inc., with FremantleMedia Enterprises and The Topps Company, Inc. JAKKS Pacific is the creator of the underlying Monsuno property and master toymaker for the Monsuno toy line. The Topps Company produces Monsuno trading card games, confectioneries and related products.

For more information on MONSUNO or other VIZ Kids properties, please visit: VIZKids.com.

About VIZ Media, LLC

Headquartered in San Francisco, California, VIZ Media distributes, markets and licenses the best anime and manga titles direct from Japan. Owned by three of Japan’s largest manga and animation companies, Shueisha Inc., Shogakukan Inc., and Shogakukan-Shueisha Productions, Co., Ltd., VIZ Media has the most extensive library of anime and manga for English speaking audiences in North America, the United Kingdom, Ireland and South Africa. With its popular digital manga anthology WEEKLY SHONEN JUMP ALPHA magazine and blockbuster properties like NARUTO, BLEACH and INUYASHA, VIZ Media offers cutting-edge action, romance and family friendly properties for anime, manga, science fiction and fantasy fans of all ages. VIZ Media properties are available as graphic novels, DVDs, animated television series, feature films, downloadable and streaming video and a variety of consumer products. Learn more about VIZ Media, anime and manga at www.VIZ.com.




Marvel NOW! – THOR GOD OF THUNDER #1 First Look

Written by on Oct 16, 2012
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Marvel NOW! – THOR GOD OF THUNDER #1 First Look

Marvel NOW! – THOR: GOD OF THUNDER #1 First Look

Marvel is pleased to present your first look at Thor: God of Thunder #1, kicking off the all-new ongoing series from the amazing creative team of writer Jason Aaron and artist Esad Ribic! Throughout the ages, the gods of the Marvel Universe have been vanishing, their mortal worshippers left in chaos. NOW! the Mighty Thor follows a trail of blood that threatens to consume his past, present and future selves. The only hope for these ravaged worlds lies with the God of Thunder unraveling the gruesome mystery of the God Butcher!

As part of Marvel NOW!, Thor: God of Thunder joins a number of titles that will take the Marvel Universe in an exciting all-new direction, as the industry’s top creators join the top Super Heroes to deliver all-new ongoing series, great for new and lapsed readers alike!

Each issue of Thor: God of Thunder includes a code for a free digital copy on the Marvel Comics app (for iPhone®, iPad®, iPad Touch® & Android devices). Additionally, each issue of Thor: God of Thunder features special augmented reality content available exclusive through the Marvel AR app – including cover recaps, behind the scenes features and more that add value to your reading experience at no additional cost.

An all-new direction! All-new threats! This is Thor: God of Thunder NOW!

This November, Jason Aaron and Esad Ribic redefine what it means to be worthy in Thor: God of Thunder #1!

THOR: GOD OF THUNDER #1(SEP120562)

Written by JASON AARON

Art & Cover by ESAD RIBIC

FOC – 10/22/2012, On Sale – 11/14/2012




Marvel NOW! Sell-Outs! – Uncanny Avengers & Red-She Hulk Head Back To Press

Written by on Oct 16, 2012
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Marvel NOW! Sell-Outs! – Uncanny Avengers & Red-She Hulk Head Back To Press

Marvel NOW! Sell-Outs! – Uncanny Avengers & Red-She Hulk Head Back To Press

Marvel is pleased to announce that both Uncanny Avengers #1 and Red She-Hulk #58 have sold out at Diamond and will return with Uncanny Avengers #1 Second Printing Variant & Red She-Hulk #58 Second Printing Variant!

In Uncanny Avengers #1 Second Printing Variant, from the blockbuster team of Rick Remender & John Cassaday, the Avengers and X-Men must join forces to overcome the greatest challenge either team has ever faced. Can Captain America’s newly assembled team find a way to peacefully co-exist while also dealing with the game-changing repercussions of Avengers VS X-Men?

Fans and critics agree, Uncanny Avengers #1 is a hit!

“ I’m hooked and I want more “Uncanny Avengers.” Now.” – Doug Zawisza, ComicBookResources.com

“…we’re in for something special.” – Ron Richards, iFanboy.com

“Remender ends the book on a cliffhanger that’s both shocking and ingenious” – David Pepose, Newsarama.com

“Uncanny Avengers doesn’t waste any time getting to the good stuff” – Chris Sims, ComicsAlliance.com

Then in Red She-Hulk #58 Second Printing Variant, from the red-hot creative team of Jeff Parker, Carlo Pagulayan & Wellinton Alves, Earth’s strongest female is set on a path of destruction! When General Fortean returns, trying to build bigger and better super-soldiers, Betty Ross must do everything in her power to stop him. But who in the Marvel Universe will be strong enough to stop her from destroying everything?!

“Red She-Hulk shows no signs of disappointing fans.” – Joey Esposito, IGN.com

“Pagulayan draws a powerfully impressive Red She-Hulk” – Kelly Thompson, ComicBooKResources.com

“Red She-Hulk is definitely worth checking out if you’re a fan of strong, smart women — red and green alike —going all out and busting heads across the comic page.” – Matthew Santori-Griffith, Comicosity.com

As part of Marvel NOW!, both Uncanny Avengers & Red She Hulk join a number of titles that will take the Marvel Universe in an exciting all-new direction, as the industry’s top creators join the top Super Heroes to deliver all-new ongoing series, great for new and lapsed readers alike! So be sure to grab Uncanny Avengers #1 Second Printing Variant and Red She-Hulk #58 Second Printing Variant hitting comic shops this November!

*Marvel urges retailers to check their orders on these, and other Marvel NOW! titles, as they continue to garner much critical acclaim and lead to additional sell outs.

**Retailers should also note the extra week available to order Red She-Hulk #59 (SEP120639)

UNCANNY AVENGERS #1 SECOND PRINTING VARIANT (JUL128185)

Written by RICK REMENDER

Pencils and Cover by JOHN CASSADAY

FOC – 9/17/12 ON SALE – 10/31/12

RED SHE-HULK #58 SECOND PRINTING VARIANT (SEP128016)

Written by JEFF PARKER

Pencils by WELLINGTON ALVES & CARLO PAGUYLAYAN

Cover by CARLO PAGULAYAN

FOC- 10/29/12 ON SALE- 11/21/12

RED SHE-HULK #59 (SEP120639)

Written by JEFF PARKER

Pencils by WELLINGTON ALVES & CARLO PAGUYLAYAN

Cover by CARLO PAGULAYAN

FOC- 10/22/12 ON SALE- 11/14/12


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